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July 19| Los Angeles, California
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Note: The schedule is subject to change.

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Please note that the BoFs on Monday, July 20, are held in-person during SIGGRAPH. Attendees must register through the SIGGRAPH website as ’Full Conference’ or ’Experience’ attendees.

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Type: Lightning Talk clear filter
Sunday, July 19
 

12:20pm PDT

The State of Lens Metadata in VFX: An Open Survey for Better Pipelines - Sevag Chamelian, Digital Camera Systems - DCS
Sunday July 19, 2026 12:20pm - 12:40pm PDT
Lens metadata should connect what happened on set to what happens in post, but in many productions it is incomplete, mistrusted or lost before it reaches VFX. In this 10-minute lightning talk, Gary Keller, General Manager of DCS, will introduce an industry survey designed to measure where lens metadata breaks down, how often it affects matchmove, layout, compositing and virtual production workflows, and what developers need from camera, lens, metadata and pipeline vendors. The talk will explain why DCS is running the survey, how the anonymised findings will be shared openly, and how the data can support better open-source tooling, interoperability and standards discussions. Attendees will leave with a clearer view of the problem, an invitation to contribute, and a practical dataset they can use to inform future pipeline work.
Presenters
avatar for Sevag Chamelian

Sevag Chamelian

General Manager, Digital Camera Systems - DCS
Gary Keller is General Manager of DCS, where he leads R&D, manufacturing and distribution for the company’s on-set filmmaking tools and lens metadata software. With a background spanning on-set production, education and operations, Gary works at the intersection of production, post... Read More →
Sunday July 19, 2026 12:20pm - 12:40pm PDT
Meeting Room

2:40pm PDT

Tiled Mipmap Video: OpenAPV in Unreal Engine 5.8 - Ryan Mayeda, Epic Games
Sunday July 19, 2026 2:40pm - 2:50pm PDT
Unreal Engine 5.8 introduces the new Tiled Mipmap Video format, which delivers high-performance in-engine video playback with tiled streaming, smooth scrubbing, HDR support, and efficient compression, reducing the storage and bandwidth demands of high-resolution EXR workflows for ICVFX and live event production.

TMV is an extension to the OpenAPV codec and this talk details Epic Games' work to design and build the feature as well as its collaboration with the Academy Software Foundation to contribute it to the open source community.
Presenters
avatar for Ryan Mayeda

Ryan Mayeda

Lead Technical Product Manager, Virtual Production, Epic Games
Ryan Mayeda is a Lead Technical Product Manager at Epic Games. He focuses primarily on Virtual Production tools in Unreal Engine for the Film/TV industry such as In-Camera VFX, nDisplay, Movie Render Graph, Composure, and many more.
Sunday July 19, 2026 2:40pm - 2:50pm PDT
Meeting Room

4:05pm PDT

Advancing Physically Based Rendering in OpenUSD: MaterialX and OpenPBR in Production - Frankie Liu, NVIDIA
Sunday July 19, 2026 4:05pm - 4:15pm PDT
his session explores the growing convergence of OpenUSD, MaterialX, and OpenPBR as a unified open-source rendering pipeline for VFX and animation production. Speaker presents the latest developments in how MaterialX shader networks and OpenPBR material definitions are being authored, exchanged, and rendered within USD-based pipelines. The session covers practical integration patterns, interoperability challenges solved in recent open-source releases, and a demonstration of an open-source reference renderer that exercises the full USD + MaterialX + OpenPBR stack. Attendees will leave with a concrete understanding of the current state of physically based shading in open-source pipelines and actionable guidance for adopting these standards in their own studio workflows.
Presenters
avatar for Frankie Liu

Frankie Liu

Software Engineer, NVIDIA
Frankie Liu is a software engineer at NVIDIA working on OpenUSD and MaterialX. He contributes to open-source rendering standards through the Academy Software Foundation (ASWF) and focuses on physically based shading pipelines for VFX and animation production.
Sunday July 19, 2026 4:05pm - 4:15pm PDT
Meeting Room

4:15pm PDT

Bringing Arbitrary MaterialX BSDF Networks To RenderMan XPU - Francisco Gonzalez, Pixar Animation Studios
Sunday July 19, 2026 4:15pm - 4:25pm PDT
In this presentation we will talk about the cross Lucasfilm/Pixar collaboration to bring arbitrary MaterialX BSDF networks to RenderMan XPU. We'll highlight the approach we took to allow the same source code to run seamlessly on CPU and GPUs -- opening the door to MaterialX Standard Surface and OpenPBR. We will use a new asset we will make available to the community as the basis for our talk.
Presenters
avatar for Francisco Gonzalez

Francisco Gonzalez

Staff Software Engineer, Pixar Animation Studios
I’m a Staff Software Engineer on Pixar’s RenderMan team, working on RenderMan XPU, Pixar’s next-generation CPU+GPU renderer for animation and VFX. Before Pixar, I was Lead GPU Engineer at Next Limit Technologies working on Maxwell Render. I hold M.Sc. and Ph.D. degrees in computer... Read More →
Sunday July 19, 2026 4:15pm - 4:25pm PDT
Meeting Room

4:25pm PDT

A Reference Renderer for OpenUSD Interoperability - Anders Langlands, NVIDIA
Sunday July 19, 2026 4:25pm - 4:35pm PDT
In order to achieve the dream of reliable, consistent results in lighting and materials across OpenUSD applications, we need a reference implementation and compliance test suite for the various emerging standards across such projects as UsdLux and MaterialX for developers and users to refer to.

This talk describes an open-source, cross-platform, reference path tracer implemented as an extension to the OpenUSD hdEmbree delegate. Developed by engineers at NVIDIA, this path tracer builds on the rich ecosystem of open-source foundations such as MaterialX and OpenQMC to provide a framework for the community to share knowledge and development of rendering standards that will enable seamless rendering interoperability.
Presenters
avatar for Anders Langlands

Anders Langlands

Director, Omniverse Rendering, NVIDIA
Anders is a twenty-year visual effects veteran, where he served as an artist, developer and creative supervisor, garnering three Academy Award nominations.

Today, as product manager for Rendering in NVIDIA Omniverse, he is focused on physically accurate simulation of all kinds of sensors at scale to build a platform for Physical AI using OpenUSD... Read More →
Sunday July 19, 2026 4:25pm - 4:35pm PDT
Meeting Room

4:55pm PDT

BowerBot: A Tool-Based AI Agent for Production OpenUSD - Arturo Morales Rangel, Binary Core LLC
Sunday July 19, 2026 4:55pm - 5:05pm PDT
BowerBot started as a way to import assets from different
sources like Sketchfab and place them into OpenUSD scenes
organized the way production pipelines expect, so artists
could focus on refining layout composition instead of fixing
layer structure. The project has since grown into an Apache
2.0 open-source AI agent that authors full OpenUSD scenes
from natural language while following guidelines from the
Academy Software Foundation, Pixar, NVIDIA, and the Alliance
for OpenUSD. Unlike AI tools that generate Python code on the
fly, BowerBot uses a tool-based architecture. The agent calls
a fixed set of pre-built tools that wrap the pxr Python
bindings, with ASWF guidelines enforced inside the tool
implementations.
BowerBot's plugin system lets studios connect
their own asset managers and pipeline tools as skills. The
session covers the architecture, the patterns it enforces,
and why tool-based agents produce more reliable USD than
code-generating alternatives.
Presenters
avatar for Arturo Morales Rangel

Arturo Morales Rangel

Founder, Binary Core LLC
Arturo Morales Rangel is the founder of Binary Core LLC.
Technical Director and Pipeline Engineer since 2014, with
experience across film studios, Microsoft, and Meta on
immersive computing and reality labs projects. Visual Effects
Society (VES) member since 2018. Creator of... Read More →
Sunday July 19, 2026 4:55pm - 5:05pm PDT
Meeting Room
 
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