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July 19| Los Angeles, California
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Note: The schedule is subject to change.

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Sunday July 19, 2026 4:35pm - 4:55pm PDT
One of the primary challenges with OpenUSD proposals is aligning on the problem statement that cross-domain communities agree on. OpenUSD’s reach extends beyond film and animation, into gaming, robotics, simulation, and geospatial analytics. That growth strains the proposal process - the community is increasingly diverse with unique, domain specific requirements and procedures. Groups new to USD, with their own vocabulary and experience must agree not just on solutions, but first a common understanding must be built on what problem is being solved.

This session covers the methodology used across many proposals to meet this challenge. A clear, agreed-upon problem statement, not a solution, is the first gate– and the real work there is disentangling terminology collisions, and stepping back from USD itself to state a concern in neutral terms.

We’ll show how this serves both cross-cutting concerns (Source Identifiers, Authorship, IP Protection, and Profiles) and domain-specific features like LOD, Image Planes, BReps, and Geospatial, with Profiles the key mechanism for bucketing discussions, audiences, and priorities.

From this presentation, attendees leave knowing how to read a proposal, write a problem statement the community can reason about, and engage through proposal PRs, prototypes, and AOUSD.
Presenters
avatar for Aaron Luk

Aaron Luk

Director of Product Management, NVIDIA
Aaron Luk is Director of Product Management leading OpenUSD Ecosystem efforts at NVIDIA, including oversight, integration, and optimization of USD and Hydra paradigms across all components of Omniverse. Previously, Aaron co-developed and deployed USD into production pipelines at... Read More →
avatar for Nick Porcino

Nick Porcino

Sr. Software Engineer, Tools: Story & Editorial, Pixar Animation Studios
I’m a member of the Pixar Story and Editorial Tools team, where we collaborate with Pixar’s storytellers on innovative tools and workflows at every stage of the story creation process, from storyboarding and virtual scouting, to composing media into versions of a film.
Sunday July 19, 2026 4:35pm - 4:55pm PDT
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