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July 19| Los Angeles, California
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Sunday July 19, 2026 4:05pm - 4:15pm PDT
his session explores the growing convergence of OpenUSD, MaterialX, and OpenPBR as a unified open-source rendering pipeline for VFX and animation production. Speaker presents the latest developments in how MaterialX shader networks and OpenPBR material definitions are being authored, exchanged, and rendered within USD-based pipelines. The session covers practical integration patterns, interoperability challenges solved in recent open-source releases, and a demonstration of an open-source reference renderer that exercises the full USD + MaterialX + OpenPBR stack. Attendees will leave with a concrete understanding of the current state of physically based shading in open-source pipelines and actionable guidance for adopting these standards in their own studio workflows.
Presenters
avatar for Frankie Liu

Frankie Liu

Software Engineer, NVIDIA
Frankie Liu is a software engineer at NVIDIA working on OpenUSD and MaterialX. He contributes to open-source rendering standards through the Academy Software Foundation (ASWF) and focuses on physically based shading pipelines for VFX and animation production.
Sunday July 19, 2026 4:05pm - 4:15pm PDT
Meeting Room

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